Hey everyone!
This is my first test for the competition, I just experimenting with the ragdolldynamics.
I planning to do a short animation later within the competiton but his is my first entry post here
Hey everyone!
This is my first test for the competition, I just experimenting with the ragdolldynamics.
I planning to do a short animation later within the competiton but his is my first entry post here
Glad you having fun with it! Looks like you got a good grasp on things , looking forward to what you come up with
Nice one, looks like heβs being whizzed around by some off-screen Harry Potter crab.
Yeah, thank you!
I watched and learned a lot of tutorial, feature videos from you guys, this tool is awesome.
I woud like to learn the full potential and use causes, because you can do a loads of fine detail with it which in keyframe animation would take a countless of time.
A little progress.
I separate the legs to different groups for the leg collisions.
Oh yes, the leg group should have had Self Collide = On
but we may have left if Off
by default. Having each in a separate group should work as well.
Oh wow, it is completely out of my mind
Thank you!
A little fun with the bananas
Nice one, they almost look soft!
This is bananas!!
A little progression to my animation.
Very cool, just missing some bananas.
I was about to ask whatβs shaking , now I know
Iβm not sure, should I post all my progression here, it would be a good point or just the final submission, in the end, to not spoil the fun?
My vote goes to showing progress. Gives you a chance to ask about stuff too, would be happy to help out!
Here is some progression:
I created a little friend for the lonely crabby
So they will be able to go a little adventure together.
And there is it the ultra wip shot which still needs to be fine-tuned.
When I created the animation, I ran into a question:
How can I set multiple joints limit at the same time?
If you have multiple markers selected if you adjust one it will effect all of them - tip- turn off symmetry selection in the manipulator to shift select multiple markers
Thank you!
A little progress with this shot.