Unreal engine/unity support future?

Hey @lamalome, welcome to the Ragdoll forums!

Unity and Unreal are big projects, with a lot of usecases. Can you share a bit more about what kind of challenges you are looking for Ragdoll to solve in those projects?

The one thing you can already do is:

  1. Author physics characters and creatures from within Maya
  2. Export it into a JSON file format
  3. Generate an equivalent physics character in Unreal or Unity using this file

The file contains everything authored in Maya, from shape dimensions, constraints, world settings like gravity. Enough for a character to be replicated using the native physics features of a third-party engine; including any bespoke game engine.

See here for the documentation currently available for this.

If you’ve got something more/else in mind, let us know.

Related forum post:

https://forums2.ragdolldynamics.com/t/runtime-in-unreal/120

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