Hey @lamalome, welcome to the Ragdoll forums!
Unity and Unreal are big projects, with a lot of usecases. Can you share a bit more about what kind of challenges you are looking for Ragdoll to solve in those projects?
The one thing you can already do is:
- Author physics characters and creatures from within Maya
- Export it into a JSON file format
- Generate an equivalent physics character in Unreal or Unity using this file
The file contains everything authored in Maya, from shape dimensions, constraints, world settings like gravity. Enough for a character to be replicated using the native physics features of a third-party engine; including any bespoke game engine.
See here for the documentation currently available for this.
If you’ve got something more/else in mind, let us know.
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